Metacritic Rating: N/A
On the surface, the original Grand Theft Auto's modest, top-down design
has little in common with Red Dead Redemption, but a closer look reveals
roots deeply woven through the wild west adventure. Right from the
get-go GTA began the tradition of granting gamers the freedom to roam
and wreak havoc as they saw fit; and while the first GTA's Liberty City,
Vice City, and San Andreas were tiny blips compared to RDR’s sprawling New Austin ,
Nuevo Paraiso, and West Elizabeth, the trio of explorable areas
certainly hinted at epic things to come. Additionally, if you caused
too much trouble during your GTA city-spanning exploits, you earned a
"Wanted" level from the law -- sound familiar, cowboy?
Metacritic Rating: N/A
These expansion-like "Mission" packs didn't stray far from the formula
introduced in GTA, but their play-extending value certainly serves as an
early reflection of Rockstar's dedication to their properties and fans.
Most armchair outlaws are still exploring Rockstar's latest
content-crammed release, but the busy developer's already made the west
wilder with Red Dead Redemption's Outlaws to the End mission-adding DLC.
Metacritic Rating: 70% (PS1)
The sequel to the game that started it all stuck pretty close to its predecessor's tried-and-true design. That said, Grand Theft Auto 2
introduced more complex relationships with NPCs; gangs could be
manipulated, and "respect" lost and earned, depending on how you carried
out missions. Not unlike the complicated rivalries and alliances forged
in RDR, GTA2 made your standing in the world count. It could further be
argued that RDR's well-balanced Fame and Honor system loosely ties into
Rockstar's early experiment with making the world react to your kill
sprees.
Metacritic Rating: 97% (PS2)
Introducing millions of gamers to the violence-fueled franchise for the very first time, Grand Theft Auto 3
ushered in a new era of third-person, sand-box style gaming, and had
fans marveling over the fact they could essentially do whatever they
want. Its influences on future Rockstar titles, including Red Dead
Redemption, are too numerous to count, but its framework has been
endlessly tweaked and refined by both Rockstar and their competitors.
Its most obvious contributions include its 3D presentation, third-person
perspective gameplay, and wide open world, but its weapon variety,
inspired characters, and engaging storytelling also serve as precursors
to John Marston 's
Old West. Both games even share similar starts, as both RDR's Marston
and GTA 3's Claude begin their twisted tales betrayed and
bullet-riddled.
Metacritic Rating: 95% (PS2)
If you've enjoyed your dealings with slippery snake oil salesman Nigel
West Dickens or dysfunctional Irish in RDR, you can thank GTA: Vice
City. While GTA 3 introduced its share of memorable characters, Vice
City's personality-packed populace reset the bar; from main man Tommy
Vercetti to his shady attorney Ken Rosenberg -- and especially old west
throwback Avery Carrington -- Vice City's cast of crazies serve as a
template for RDR's diverse line up of colorful characters. Vice City was
also the first GTA to let gamers purchase properties, allowing them to
save their game and prep their gear from different points on the map.
Anyone who's rested up in their room in RDR's saloons knows the value of
this feature.
Metacritic Rating: 95% (PS2)
San Andrea's massive world hinted at the epic scale to come in RDR. And
while the previous two GTA titles were big, San Andreas dwarfed them,
while also giving the same detail-drenched attention to deserts, rivers
and forests as the previous two titles' urban environments.
On top of crafting a picturesque world practically fit for horseback
riding, some of San Andreas' other notable tweaks to reappear in RDR
include deeper character customization, the ability to set way-points,
and the absence of loading times while traveling long distances.
Grand Theft Auto: Liberty City Stories
Metacritic Rating: 88% (LCS on PSP)
Metacritic Rating: 86% (VCS on PSP)
This pair of portable spin-offs retained most of the basic gameplay and
core design from the three previous console GTAs. While their DNA isn't
readily apparent in Rockstar's wide-open wild west, it actually plays an
integral role in RDR's replay value; both Stories entries took
multiplayer very seriously -- a first for the franchise -- allowing up
to six players to tear up the cities in a variety of modes through the
PSP's local ad hoc mode. If Rockstar hadn't begun fiddling with these
multiplayer formulas back then, you might not be forming posses and
engaging in Mexican standoffs today.
Metacritic Rating: 98%
Next to Grand Theft Auto 3, this entry deserves the most credit for
shaping Red Dead Redemption's style, presentation, gameplay mechanics,
and overall design. Like the previous console GTAs, it borrows heavily
from its predecessors, refining what worked and fixing what didn't.
Anyone who's walked a Liberty City mile in Niko Bellic 's
shoes will recognize that RDR is brimming with GTAIV features, such as
frustration-free fast-travel options and deeper NPC interactions. But
its most significant contribution is its gleaming polish. Prior to RDR,
GTAIV was Rockstar's best looking and playing game; like RDR, it's
powered by Rockstar's proprietary RAGE engine and utilizes Natural
Motion's Euphoria technology to yield realistic character animations. It
also plays as good as it looks, setting the groundwork for RDR's
excellent shooting and cover mechanics. In fact, combining GTAIV's core
shooting elements with a tweaked version of Red Dead Revolver 's (co-developed by Capcom and Rockstar) slo-mo "Dead Eye" mode, RDR deals some of the genre's most cinematic kills.
GTAIV's robust suite of online multi-player modes were also handed down and enhanced in RDR.
Grand Theft Auto IV: The Lost and Damned
Metacritic Rating: 90% (Lost and Damned on Xbox 360)
Metacritic Rating: 89% (Gay Tony on Xbox 360)
Like the title that spawned them, these two episodic spin-offs serve as
RDR blueprints in a number of ways. Subtle touches, such as how carrying
a conversation in a convoy of motorcycles is pretty much like doing the
same thing on horseback in RDR, are reflected all over. But The Lost
and Damned's and Ballad of Gay Tony 's
most significant contributions -- mid-mission checkpoints in the
former, and the ability to replay missions in the latter -- are most
appreciated by those attempting to tackle every last stretch of RDR's
daunting landscapes.
Metacritic Rating: 93% (DS)
This on-the-go entry actually allowed gamers to replay missions before
The Ballad of Gay Tony adopted the portable friendly feature. But we
like to give this one props for influencing RDR's addictive
economy-driving hunting mini-game. No, you weren't capping any
white-tailed does in Chinatown Wars ,
but the drug-dealing that drove your bank account in Chinatown Wars
offered a similar one-more-score thrill. Killing those hard-to-find
rattlesnakes in RDR evokes a similar kind of satisfaction as turning a
profit on a baggie of cheap coke in Chinatown Wars.
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